About

A little bit about me; I am an audio experience designer and composer based in Los Angeles. I have a degree in classical music composition from Juilliard, but since graduating my passions have slowly led me away from the concert hall and into the immersive realm, including Location Based Entertainment, Video Games, and Live Installations.
On the LBE side of things, I’ve gotten to make new sonic environments, designs, and music with some legendary IP; The Matrix, Willy Wonka, Harry Potter, It (and many more on the way!). I’ve also had the opportunity to make large scale audio environments like music visualizers, a ginormous underwater world with endless adaptive audio parameters, high-octane sports triggers for NFL and WWE, motion-activated audio experiences, and live theater music/audio cues.
Outside of LBE, I have built and worked on a lot of short audio games where the player is given some kind of creative freedom with the audio, like a game where the weapon you chose changes the background music, or an island of creatures who all sing different melodies and the player puts them next to each other to make the music, or a demon who eats musicians gets genre-specific powers.
Before I got into all of this, I was a music teacher. I think that gave me a unique perspective in the immersive field. Leading someone to discover their own sonic expression and autonomy, using fun, clarity, and exploration as the core concepts.
Beyond work, I enjoy collaborating with my wife Marina Claire on audiovisual art, camping, and going to shows. I am also a modular synth nerd, art lover, sci-fi head, and Tekken competitor.
Lossless audio examples, project walkthroughs, and spatial audio files are available upon request. Please reach out to me at seansmeedsound@gmail.com for any inquiries.
Thank you for visiting my website.